At the very most, they will probably have it fix by tomorrow.
It has not let me play matchmaking for the last hour or two, but there are still , people online so apparently not everyone is having a problem. Bungie is doing its final Data Transition to industries, this is causing the MM servers to glitch do to the massive data being transfered. It may be fixed later today or tomorow by the latest, there wasnt a time table give on how long this will take.
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The Ranking System in Halo: Credits earned towards a player's rank can be used to purchase various armor permutations from the Armory. Players can view some additional armor that they can't purchase at their current rank.
If an account has not been connected to Xbox LIVE, however, credits earned in any mode are significantly reduced from those awarded for playing online. The player, however, did not have any control over the gametype. Optimatch, on the other hand, allowed the player to search their preferred gametypes from a playlist and enter any available match.
HALO REACH: Matchmaking just keep's restarting the search for players once full lobby is found.
The matchmaking data from Halo 2 would be used to help develop TrueSkill, the skill-based ranking system used in future Halo titles and other video games. In Halo 3 , players can choose from two forms of matchmaking; ranked and social with each having different gametypes.
Should they lose, no EXP will be given.
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However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players. Halo 3 was the first Halo game to use the TrueSkill ranking system in matchmaking. Halo Wars matchmaking system matches players together based on their TrueSkill ranking system, similar to other Halo titles.